牛大妈在校招职位搜索Substance Designer 有 8 条结果

招聘城市:广州
…生活用器、一般对象等物件;
3、对多种风格的场景物件制作具有良好的掌握度;
岗位要求:
1、精通3D次时代场景建筑、物件的制作流程,熟知PBR美术流程;
2、精通3D美术内容制作工具,包括3DMA、Maya、 Zbrush、 Substance painter、 Substance Designer、PS等;
3、善于优化美术资源,有较好的沟通力,逻辑清晰,善于总结和分享工作经验;
投递说明:
先线上面试,提交作品,然后再预约来公司面试。。
单位简介
名匠网络以业内领先的 3D 艺术设计制作及 AI 研发科技为核心,为全球众多游戏公司提供完整的游 戏研发解决方案。旗下的工作室拥有独自的整包管线生产力,可实现联合开发、美术整包、美术派遣、美 术散包、AI 艺术应用…
招聘城市:广州
…美术流程;
2、熟悉3D美术内容制作工具,包括3DMA、Maya、 Zbrush、 Substance painter、 Substance Designer、PS等;
3、善于优化美术资源,有较好的沟通力,逻辑清晰,善于总结和分享工作经验;
4、热爱工作,并有一定抗压能力;
岗位要求:
岗位职责:
1、主要负责游戏中的次世代场景、道具、物件的制作;
2、负责制作游戏中的次世代武器、生活用器、一般对象等物件;
3、对多种风格的场景物件制作具有良好的掌握度
任职资格:
1、熟悉3D次时代场景建筑、物件的制作流程,熟知PBR美术流程;
2、熟悉3D美术内容制作工具,包括3DMA、Maya、 Zbrush、 Substance painter、 Substance Designer、PS等;
3、善于优化美术资源,有较好的沟通力,逻辑清晰,善于总结和分享工作经验;
4、热爱…
招聘城市:上海
…和表现效果的辅助工具。
【任职要求】
1.有计算机、游戏美术相关或者交叉专业背景;
2.对3D图形渲染的基本原理和图形学有基本认识;
3.具有一定的美术基础,对形式、色彩、光影、动态有比较明确的认识和敏锐的辨识能力;
4.熟悉游戏PBR流程美术制作工具的使用,不限于:3ds MAX、Maya、Blender、Substance Painter、Substance Designer、Mari、Houdini、Photoshop;
5.了解至少一种主流商业游戏开发引擎,如:Unity3D、UE;
6.了解游戏引擎中各类视觉表现需求的实现原理,包括但不限于2D/3D图形渲染、动作、特效等;
7.热爱各种玩法的游戏,了解多种类型游戏的游戏方式和设计规律的优先;
8.强烈的求知欲和优秀的学习能力,良好的团队协作和沟通能力;…
招聘城市:广州
…强的责任心,工作投入度高,配合团队完成目标,能承受一定的工作压力;
5: 游戏模型师 4-6K
岗位职责:
1、主要负责游戏中的次世代场景、道具、物件的制作;
2、负责制作游戏中的次世代武器、生活用器、一般对象等物件;
3、对多种风格的场景物件制作具有良好的掌握度;
任职资格:
1、精通3D次时代场景建筑、物件的制作流程,熟知PBR美术流程;
2、精通3D美术内容制作工具,包括3DMA、Maya、 Zbrush、 Substance painter、 Substance Designer、PS等;
3、善于优化美术资源,有较好的沟通力,逻辑清晰,善于总结和分享工作经验;
联系方式 :电话
公司地址: 广州市天河区建工路11号 6楼
联系电话: 13719246710 联系人: 喻宏阳
投递方式 :
邮件:1239250324@

上海友塔网络科技有限公司 2026校园招聘

全职 北京,上海
招聘城市:北京,上海
…和表现效果的辅助工具。
【任职要求】
1.有计算机、游戏美术相关或者交叉专业背景;
2.对3D图形渲染的基本原理和图形学有基本认识;
3.具有一定的美术基础,对形式、色彩、光影、动态有比较明确的认识和敏锐的辨识能力;
4.熟悉游戏PBR流程美术制作工具的使用,不限于:3ds MAX、Maya、Blender、Substance Painter、Substance Designer、Mari、Houdini、Photoshop;
5.了解至少一种主流商业游戏开发引擎,如:Unity3D、UE;
6.了解游戏引擎中各类视觉表现需求的实现原理,包括但不限于2D/3D图形渲染、动作、特效等;
7.热爱各种玩法的游戏,了解多种类型游戏的游戏方式和设计规律的优先;
8.强烈的求知欲和优秀的学习能力,良好的团队协作和沟通能力;…

腾讯(tencent) Game Art Intern 107396

兼职 洛杉矶
招聘城市:洛杉矶
…Cooperate with art directors, animators, concept artists, VFX artists and game designers to deliver well according to production schedules approved by management;
Ability to create quality models from original drawings in realistic style;
Support the concept team to effectively validate pre-design work;
Proactively seek feedback and share your experience and knowledge freely;
Effectively improve the quality of the representation in the engine within the technical constraints of the game engine.
Who We Look For
Currently enrolled in or recently graduated from art/game design program;
Portfolio demonstrating 3D art skills;
Able to drive development efficiency and quality with an overall development awareness;
Proficiency in industry-standard 3D software (Maya, 3ds Max, Blender, ZBrush, Substance Painter, or equivalent);
Location State(s)
US-California-Los Angeles
The expected base pay range for this position in the location(s) listed above is $20.77 to $38.08 per hour. Actual pay may…

腾讯(tencent) 3D Art Intern 107304

兼职 多伦多
招聘城市:多伦多
…all genres and styles;
Cooperate with art directors, animators, concept artists, VFX artists and game designers to deliver well according to production schedules approved by management;
Ability to create quality models from original drawings in realistic style;
Support the concept team to effectively validate pre-design work;
Proactively seek feedback and share your experience and knowledge freely;
Effectively improve the quality of the representation in the engine within the technical constraints of the game engine.
Who We Look For
Experience in the game 3D design;
Able to drive development efficiency and quality with an overall development awareness;
Proficient in mainstream software such as 3DsMAX, Zbrush, Maya, Substance Painter, Photoshop, etc.
Location State(s)
Canada-Ontario-Toronto
The expected base pay range for this position in the location(s) listed above is CAD 19.62 to CAD 27.47 per hour. Actual pay may vary depending on job-related knowledge, skills…

腾讯(tencent) 3D Artist Intern 107775

兼职 伦敦
招聘城市:伦敦
…game engines such as Unreal Engine or Unity, and collaborate with programmers and game designers to restore and adjust the final in-engine visual results.
Work with the team to explore how generative AI tools, such as Midjourney and Hunyuan 3D, can be integrated into early- and mid-stage asset production workflows, including concept design support and texture generation assistance.
Who We Look For
Majors in art, digital media, 3D animation, game design, or related fields are preferred. Outstanding candidates from other backgrounds are also welcome. A personal portfolio is required, including complete hard-surface and PBR works.
Proficient in at least one mainstream 3D modeling software, such as Maya, 3ds Max, or Blender. Solid foundation in hard-surface modeling, with clean topology, reasonable edge flow, and accurate structural design.
Proficient in Substance Painter or Mari for PBR material and texture creation, with a strong eye for material qualities such…